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  • ...Working with computer based arts since the late 1960s. There should be humour and politics, at least sometimes, in art. Especially the humour...
  • ... at Interval Research, performing basic research in haptics, computer vision, and interactive cinema; and was one of the...
  • Artist Statement: I am interested in exploring notions of transformation, energy transfer, bridging the conscious and unconscious realms, and rendering the invisible visible through action and reaction. The results manifest themselves either as an
  • I work to find an effective point of stability in the digital era, mixing together knowledges of psychological experience taken from physical interactions, with the ethereal circumstances of digital-induced situations. In my opinion, digitalism is
  • ... a B.Arts in Industrial Design (1979) and a B.Arts in Visual Communication (1979) from PUC-RIO. Spitz also coordinates the...
  • ... 2003 HMKV - Hartware MedienKunstVerein, Dortmund 2003 games - Computerspiele von KünstlerInnen 2000 STREAM - Installation,...
  • ... I am also working on an experimental agriculture crowd/cloud community project, TeleAgriCulture and I am on the Steering Committee...
  • ... after he built the worlds first full-body, tele-tactile communication system in 1993 (cyberSM). He has been exhibiting and...
  • Stanza is an internationally recognised artist, who has been exhibiting worldwide since 1984. His artworks have won prestigious painting prizes and ten first prize art awards including:- Vidalife 6.0 First Prize. SeNef Grand Prix. Videobrasil First
  • ... Third Ear, Hatje Cantz, Verlag für moderne Kunst Nürnberg, comfortzone. Their work "XXX-Tetris_8 meets 99_1"" has just recently...