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  • Part of an emerging generation of new media artists, Shirley Shor employs technological processes in the service of larger issues related to human experience and fine art. Shor creates real-time computer generated installations, and environments
  • Águeda Simó is a multimedia and research artist who investigates and teaches the interaction between art and science using new technologies. She started her artwork in the field of video developing an aesthetic that led her to work with computer
  • Jeffrey SHAW has been a pioneer and leading figure in new media art since its emergence. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments, aiming to change the
  • Peter C. Simon is a sound and video artist and curator whose current interests include sound art, field recording, DIY analog instruments and the connections between electroacoustics, extreme music, film and video and leftfield sciences. He holds MA
  • John F. Simon, Jr. is an artist who uses programming language as an activated extension of written language. His software programs are displayed on the Web and also on wall-mounted LCD screens. His software compositions never repeat. The beautiful
  • Pam Skelton is a media artist, professor and researcher. Is Professor at Central Saint Martins College of Art & Design and Research Associate at the Photograph and the Archive Research Centre, London. Studied at Southport School of Art Camberwell
  • Joel Slayton is an artist, writer and theoretician. He is currently Professor of Digital Media Art at San Jose State University, where he serves as Director of the CADRE Institute, an interdisciplinary academic research center. Mr. Slayton is the
  • I am an artist, living and working in Vienna. Having been trained at the University of Applied Arts Vienna (Digital Arts), my focus is on sculpture and smart materials, with an interest in the intersections of art and science, as well as video art,
  • Karina Smigla-Bobinski works as intermedia artist with analogue and digital media. She produces and collaborates on projects ranging from kinetic sculptures, interactiveinstallations, art interventions, featuring mixed reality and interactive art
  • Working with computer based arts since the late 1960s. There should be humour and politics, at least sometimes, in art. Especially the humour and politics of digital art. I think art should be a more or less systematic enquiry whose goal is