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  • ... scenography and extended reality (xR). Her performative xR...
  • ... the turbid and tendrilled realms of signals, waves, fibres,...
  • ... medium of video. Operating in a realm between popular culture and media...
  • ... part of the project's realization: that of the relationship...
  • ... aesthetic language of virtual reality and 3D computer modeling back...
  • ... interactivity and virtual reality environments.
  • ... the Daguerreotypes of Virtual Reality. Major themes (art)n has...
  • ... my artistic practice. I realised I could create while remaining...
  • ... forms of virtual and augmented reality as media for exploring social...
  • ... a facility exploring Virtual Reality; e-health; HCI and...