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  • ... Cruz Mountains in 2005. In performances and photographic series that seek out the intersections between physical and virtual space, Isabelle often draws upon such "low tech" sources as the public or private webcam, and her ongoing compulsive...
  • ... San Francisco Art Institute. His works superimpose digital manipulated layers of images, video, music, texts, renderings and virtual reality. He works strategies in interactive installations and architectural realms to provoke reflection on language,...
  • ... between nature/life and technology, literally she was trying to digitally draw out the blurred borderlines of our (virtual) presence and existence, how our identities are being mediated on the screen of the computer. (source:...
  • ... his primary concern has been to employ multimedia technology in order to examine the possibilities for communication within virtual spaces. His interactive works include Removable Reality (1992), which used an infrared cordless phone, and Impressing...
  • ... Gallery of Canada integrating three dimensional sound and visuals. This project pioneers new techniques for the exhibition of virtual reality (VR) pieces by blending computer-generated 3D sound with figures derived from Lawrence Paul’s paintings. In this...
  • ... as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality and Multimedia. Her work was recognized for its aesthetic success and was the first in this medium to be acquired by...
  • ... bring forth geological empathy and parietal aspects of perception, sparking inquiry into proposed divides between the virtual and real, imaginary and embodied vision. Sublime aesthetics and allegory mark the material outcomes of her work and...
  • ... Liverpool Biennial. Describing her Net-Based projects, she writes: POETRY AS SOCIAL STRUCTURE, E-COMMUNICATION, REAL/VIRTUAL INTERACTION. E-COMMUNICATION AS NEW MATERIAL OF ART. HOW INTERNET BRINGS IN DISCUSSION THE ROLE OF THE ARTIST, HIS IDENTITY,...
  • ... art projects: interactive installations, media art, internet art, performance art, video art, augmented reality (AR) art, virtual reality (VR) art and mobile art apps. His works are exhibited in major Museums and new media art exhibitions including: ZKM...
  • ... and conceptual approach of practice. In 1987 he co-founds Z-A Production (1987-2003), an innovative computer graphics and Virtual Reality private lab, that became one of the leading companies in France in the field during this pioneering time. This is...