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  • ... visualize that which lacks connection, interaction and support. This happens in the Stratosphere, in Physical Mountains, in Virtual Worlds, and may be manifested phenomenologically in artificial intelligence beings, in digital spaces or in concrete robots....
  • ... Cruz Mountains in 2005. In performances and photographic series that seek out the intersections between physical and virtual space, Isabelle often draws upon such "low tech" sources as the public or private webcam, and her ongoing compulsive...
  • ... what digital art can look like and asserts that nuance, depth, and cultural specificity belong in the digital space. In his virtual exhibitions, IJWBAA has redefined the art experience with immersive, interactive encounters. His 2024 exhibition,...
  • ... Hsin has composed and realized digital music without sound card and midi instruments since 1985. She has created the first virtual art museum in the world, 1994, designed the 50th Anniversary United Nation Commemorative Coins, 1995. Lin, a strong proponent...
  • ... deployment of game structures or echoes of historical models, thematize fundamental aspects of perception and concepts of virtual reality. Two of her works are part of the collection of the ZKM-Media Museum....
  • ... psychology but also the latest new media. Nicholls calls these kinds of works 'Immersive Art', a term normally used only in Virtual Reality. Nicholls sees this concept as being much wider and a natural extension of Installation art for our times. The term...
  • ... Goldin and Jakob Senneby; exploring juridical, financial and spatial constructs through notions of the performative and the virtual. Their collaboration started with The Port (2004-06); acting in an emerging public sphere constructed through digital code....
  • ... designer and Project Co-ordinator of a new Interactive art centre in Cordoba, Spain called CICOV (Centro Interactivo Cordoba Virtual).
  • ...F.A.B.R.I.CATORS is a digital media company specializing in: Interactive Technology, Virtual Reality, Interactive Media, Networking, Robotics, Digital Media and Integrated Media. The company operates in the fields of: Art, Design, Architecture, Edu-Entertainment,...
  • ... Since 1997, I have investigated the process of “reverse engineering” by (re )translating the abstract aesthetic language of virtual reality and 3D computer modeling back into architectural environments by means of large scale light installations. In this body...