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  • ... bring forth geological empathy and parietal aspects of perception, sparking inquiry into proposed divides between the virtual and real, imaginary and embodied vision. Sublime aesthetics and allegory mark the material outcomes of her work and...
  • ...Dr. Maria Roussou is an Associate Professor (tenured) in Interactive Systems (i.e. Human-Computer Interaction, Virtual Reality, Computer Games) at the Department of Informatics & Telecommunications, National and Kapodistrian University of Athens. She has been involved...
  • ...Watz is an artist based in New York and Oslo. He works extensively with generative design and code to explore the creative outputs of virtual spaces defined by rule-based systems and visual abstraction through generative systems. In 2005 Watz founded Generator.x, a...
  • ... "art interfaces" and software applications that deal with the issues of power and control, property and territory in the virtual world. (source: http://www.medienkunstnetz.de/artist/napier/biography/)
  • ...Mark Reany is a pioneer in virtual reality theater and the Director of the Institute for the Exploration of Virtual Realities in the University of Kansas. He produced virtual scenarios, avatars, telepresence and real-time simulations in theatrical performance. He...
  • ... Participatory Art, Music, and Architecture (Riverside Press, 2018). Mark-David’s work explores the boundaries between the virtual and the physical world. His practice is varied, spanning from performance (music and theatre) to public and gallery-based art....
  • ... to pursuing his artistic work with kondition pluriel, he collaborates on international research projects that focus on virtual environments, machine learning, robotics, and artificial intelligence.
  • ... Lecturer in the Transmedia Art department at the University of Applied Arts Vienna, where she teaches "Digital Design and Virtuality". Additionally, she is Vice Director and Curator at the CIVA Festival for New Media Art and is the Head of Extended...
  • ... and Critical Play (2009), all with MIT Press. She writes about popular culture and digital media such as computer games, virtual agents, and online spaces in order to understand how they affect and reflect culture. She is also co-author with Matteo...
  • ... his primary concern has been to employ multimedia technology in order to examine the possibilities for communication within virtual spaces. His interactive works include Removable Reality (1992), which used an infrared cordless phone, and Impressing...