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  • It's hard to see a photograph physically fading, erasing itself with the bombardment of light but hold no doubts it is subtly becoming elusive like all we hold dear. I often find myself contemplating the fragility of the moment, and I believe this
  • Philosophy Bachelor, Madrid Autónoma University (UAM), Fine Arts PhD, Barcelona University (UB): "Robotics as Artistic Experimentation. A Historical Approach to the Evolution of Automaton Machines from the Perspective of the Aesthetics". Currently,
  • Since 1980 Catherine Ikam has been working on the concept of identity in the digital age, themes of identity and appearance, the living and the artificial, and the human and the model. In collaboration with Louis Fléri she has produced virtual
  • Masahiko Inami is a professor in the School of Media Design at the Keio University (KMD), Japan. His research interest is in human I/O enhancement technologies including bioengineering, HCI and robotics. He received BE and MS degrees in
  • Hiroshi Ishii is the Jerome B. Wiesner Professor of Media Arts and Sciences, at the MIT Media Lab. He joined the MIT Media Lab in October 1995, and founded the Tangible Media Group. He currently directs the Tangible Media Group, and he co-directs
  • Bio (short) Agam (A.) Andreas [Andreas Maria Jacobs - NL 1956] studied experimental physics and musicology at the University of Amsterdam NL (BSc. 1978), electronic and computer music at the State University Utrecht NL (1981) and holds a BSc. in
  • Helen Varley Jamieson is a writer, theatre practitioner and digital artist from New Zealand, based in Germany. She holds a Master of Arts (Research) investigating cyberformance - live performance on the internet – which she has practiced since 1999.
  • Toshio Iwai is a Japanese interactive media and installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design. In 1985,
  • (*1982 in Teheran, Iran) is a Ph.D. student at the DFG graduate program »Explorative Analysis and Visualization of Large Information Spaces« and a member of the Human-Computer Interaction Group at the University of Konstanz. Her research focuses on
  • A multidisciplinary artist working or inspired to the subject matters related to the surroundings. Works simultaneously between panting, Drawing, Video art etc. the surface Work of Art is figurative and much of common play. The public transit,