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  • Christina Kubisch was born in Bremen in 1948. She studied music, painting and electronics. Performances and concerts until 1980, subsequently sound installations, sound sculptures and work with ultraviolet light. Numerous grants and awards, such as
  • 1960 - born in town Yaroslavl, Russia; 1984 - graduated from the Moscow Power Engineering Institute; - an artist, poet, author of many art-projects; - an inspirator and organiser of various communication creative societies (KEPNOS,
  • Allison Kudla was born in the second month of 1980, her mother a preschool teacher, her father a college professor. At an early age she became interested in colorful floating patterns she saw in her room at night when she tried to sleep. She often
  • Martin Kusch is particularly interested in the influence of digital technologies on our way of thinking and on our perception of the body and space. Following his studies in art history, philosophy, and painting in Berlin and in media art with Peter
  • LAb|au| developed a transdisciplinary and collaborative approach based on different artistic, scientific and theoretic methods, examining the transformation of architecture and spatio-temporal structures in accordance to the technological progress
  • Jaron Zepel Lanier is an American computer scientist, best known for popularizing the term virtual reality (VR). A pioneer in the field of VR, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell
  • William Latham's Computer Artworks In 1990 Mark Ayres was commissioned by artist William Latham (then Visiting Fellow at the IBM UK Scientific Centre) to compose a score for his Computer Art film The Evolution of Form. The result was highly
  • Mirko Lazović graduated at the University of Arts in Belgrade and Royal Academy in The Hague, got his MA from the Royal Conservatory in the Hague (2008). His installations place strong thematic emphasis on presence, interactivity, and compositional
  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
  • Robert Lazzarini is an American artist who lives and works in New York. Primarily a sculptor, Robert is best known for making common objects that have been subjected to compound distortions which have the effect of confusing visual and haptic