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Eduardo Kac
Eduardo Kac is internationally recognized for his telepresence and bio art. A pioneer of telecommunications art in the pre-Web '80s, Eduardo Kac (pronounced "Katz") emerged in the early '90s with his radical works combining telerobotics and living
William Kentridge
South African draughtsman, film maker and sculptor William Kentridge studied at the Johannesburg Art Foundation and the Ecole Jacques Lecoq in Paris. In 1998, a major retrospective exhibition opened at the Palais des Beaux-Arts, Brussels. A second
Djehan Kidd
Djehan Kidd is an "immersive" artist & pionneer of the metaverse, she is based in France and Venice in Italy. She creates the largest and longest running futuristic city in the metaverse since 2007 as part of the mission of the cultural non profit
Roman Kirschner
Roman Kirschner Born 1975 in Vienna, Austria 93-98 studies at the University of Vienna: philosophy, art history 99-04 studies at the Academy of Media Arts Cologne, Germany 01-04 cofounder and member of the artist collective fur. 05 research
Edward Kulemin
1960 - born in town Yaroslavl, Russia; 1984 - graduated from the Moscow Power Engineering Institute; - an artist, poet, author of many art-projects; - an inspirator and organiser of various communication creative societies (KEPNOS,
Jaron Lanier
Jaron Zepel Lanier is an American computer scientist, best known for popularizing the term virtual reality (VR). A pioneer in the field of VR, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell
William Latham
William Latham's Computer Artworks In 1990 Mark Ayres was commissioned by artist William Latham (then Visiting Fellow at the IBM UK Scientific Centre) to compose a score for his Computer Art film The Evolution of Form. The result was highly
Alessandro Ludovico
Alessandro Ludovico is an artist, media critic and editor in chief of Neural magazine since 1993. He has published and edited several books, and has lectured worldwide. He's one of the founders of Mag.Net (Electronic Cultural Publishers
Catherine Mason
My particular expertise in the history of computer and digital art began in 2002 when I joined an AHRC-funded research group at Birkbeck College, University of London – The CACHe Project (Computer Arts, Contexts, Histories, etc), which investigated
Henrik Menné
Whether they are dynamic or static; sculptures by Henrik Menné are basically about process, balance and about organizing matter through both rigid systems and chance. The major part of Mennés production consists of large-scale machines or
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