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  • Hiroshi Ishii is the Jerome B. Wiesner Professor of Media Arts and Sciences, at the MIT Media Lab. He joined the MIT Media Lab in October 1995, and founded the Tangible Media Group. He currently directs the Tangible Media Group, and he co-directs
  • Currently the Director of Dundee Contemporary Arts, Scotland’s largest contemporary arts and media centre, I lead a large staff team and a critically acclaimed programme of contemporary art, cinema, research and production & education activity.
  • Tiia Johannson was a media artist, educator and researcher based in Tallinn, Estonia. Her background was in fine arts and moving image, since1990 she has mostly been working on numerous media art projects on video, multimedia and Information Society
  • "Dr. Gimzewski pioneered research on mechanical and electrical contacts with single atoms and molecules using scanning tunneling microscopy (STM) and was one of the first persons to image molecules with STM. His accomplishments include the first
  • Ca. 1980, Brooklyn-based artist John Klima attempted to code a 3D maze on a TRS-80 with 4k RAM and failed miserably, but has been obsessed with 3D graphics ever since. Contracting for companies such as Microsoft, Turner Broadcasting, and Dun &
  • Jenny Holzer was born in Gallipolis, Ohio, in 1950. She received a BA from Ohio University in Athens (1972); an MFA from the Rhode Island School of Design, Providence (1977); and honorary doctorates from the University of Ohio (1993), the Rhode
  • Jaron Zepel Lanier is an American computer scientist, best known for popularizing the term virtual reality (VR). A pioneer in the field of VR, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell
  • kondition pluriel is an interdisciplinary digital performance group founded by choreographer Marie-Claude Poulin and media artist Martin Kusch in 2000. Integrating body-based performance and digital arts, the artists generate a language outside of
  • Interactive artist and programmer from Barcelona with a Fine Arts degree and a Masters in Digital Arts. She focuses her work in creating playful interactive art pieces in order to make new media art closer to the public (or users). She sees the game
  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.