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  • ... performance environments with trained performers that are augmented with computational and media systems. His current research...
  • ... fundamental aspects of perception and concepts of virtual reality. Two of her works are part of the collection of the ZKM-Media...
  • ... by (re )translating the abstract aesthetic language of virtual reality and 3D computer modeling back into architectural environments by...
  • ... we explore in a conceptual background the limits between reality and abstraction through an ascending and constant process of...
  • ... Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry experience also includes...
  • ... image of Video Art and reaches the modern XR (extended reality) environments.
  • ... video games, artificial life systems and virtual reality. Allen is not interested in technology for its own sake,...
  • ... that, being in the process of movement, transform space and reality. During 16 years of working together, they have been...
  • ... analysis of these subjects, I discovered that imagination and reality - or other dualities born from the tangible and intangible...
  • ... and minimal. Her work is situated in the field of ‘mixed reality’, operating on the borderline between the real and the virtual....