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  • ... Gallery of Canada integrating three dimensional sound and visuals. This project pioneers new techniques for the exhibition of virtual reality (VR) pieces by blending computer-generated 3D sound with figures derived from Lawrence Paul’s paintings. In this...
  • ... programming and machine learning. She aims to engage the viewer-participant with a sensorially rich and provocative experience; virtual objects can intrude into the ‘actual’ world, and objects are activated with a kind of primitive consciousness. Most recently...
  • ... applications in the field of fine arts. He has worked as an Honorary Lecturer at the Department of Computer Science, Virtual Reality Environments at University College London. He has exhibited works at the Institute of Contemporary Art (ICA) in...
  • ... Research group has experimented with the intersection of technology, information and knowledge, interface, immersive virtual reality and networked agency. In their work Simulation Mosaik Data Klaenge from 1993, they experimented with so called...
  • ... classes in software art, augmented reality, creative hacking, data forensics, object-oriented programming for artists, virtual architecture, artistic game-development, information visualisation, UNIX/Linux and open source development practices...
  • ... (SVA). His book of essays Towards an Immersive Intelligence: Essays on the Work of Art in the Age of Computer Technology and Virtual Reality (1993-2006) was published by Edgewise Press in 2009. In 2011 his book Immersion Into Noise was published by...
  • ... to this aim and had been integrated and developed in his art works very early. He is internationally renowned for pioneering virtual and augmented reality, immersive visualization, navigable cinematic systems and interactive narrative. SHAW’s works The...
  • ... media and architecture. Huang's research "Internet and Architecture" explores the vision of bringing the physical and virtual environments together. He investigates the possibility of combining physical architecture and information structures to...
  • ...Jaron Zepel Lanier is an American computer scientist, best known for popularizing the term virtual reality (VR). A pioneer in the field of VR, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell VR goggles and...
  • ... signature. During the audio walk, the viewer (or perhaps the participant, to be more precise) is guided through a sonic "virtual" journey, using recorded voices and sounds delivered via headset. As the art form has progressed, Cardiff has incorporated...