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  • ... psychology but also the latest new media. Nicholls calls these kinds of works 'Immersive Art', a term normally used only in Virtual Reality. Nicholls sees this concept as being much wider and a natural extension of Installation art for our times. The term...
  • ... art practice extends across various media and genres, such as light and kinetic installations, video, drawings and virtual (mixed reality) art. In her video, light and kinetic work, Berlot investigates various forms and expressions of...
  • ... Lived around for several years. Now I am living and working in Rome. My artistic research analyses differences in virtual spaces through a variety of techniques technologies and devices - often using virtual reality and augmented reality...
  • ...Watz is an artist based in New York and Oslo. He works extensively with generative design and code to explore the creative outputs of virtual spaces defined by rule-based systems and visual abstraction through generative systems. In 2005 Watz founded Generator.x, a...
  • ... Participatory Art, Music, and Architecture (Riverside Press, 2018). Mark-David’s work explores the boundaries between the virtual and the physical world. His practice is varied, spanning from performance (music and theatre) to public and gallery-based art....
  • ... and Critical Play (2009), all with MIT Press. She writes about popular culture and digital media such as computer games, virtual agents, and online spaces in order to understand how they affect and reflect culture. She is also co-author with Matteo...
  • ... art projects: interactive installations, media art, internet art, performance art, video art, augmented reality (AR) art, virtual reality (VR) art and mobile art apps. His works are exhibited in major Museums and new media art exhibitions including: ZKM...
  • ... technologies have truly influenced the language of art in an aesthetic sense: excellent artifices of the process of the virtualisation and creation of countless rhizomes of virtual worlds and invented parallels. Encoding and decoding, identity and...
  • ... between nature/life and technology, literally she was trying to digitally draw out the blurred borderlines of our (virtual) presence and existence, how our identities are being mediated on the screen of the computer. (source:...
  • ... UK's leading artists working with digital media. For the past decade the collision between the real and the artificial or virtual has been a key area of investigation. Collins works across public, gallery and online spaces. Works include In Conversation;...