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  • ... classes in software art, augmented reality, creative hacking, data forensics, object-oriented programming for artists, virtual architecture, artistic game-development, information visualisation, UNIX/Linux and open source development practices...
  • ... films, music videos, large-scale performance works, interactive art installations, video games, artificial life systems and virtual reality. Allen is not interested in technology for its own sake, however. Rather, she is interested in a technoculture which...
  • ... focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry experience also includes Atari, Paramount, and his own companies Telepresence...
  • ... designer and Project Co-ordinator of a new Interactive art centre in Cordoba, Spain called CICOV (Centro Interactivo Cordoba Virtual).
  • ... Participatory Art, Music, and Architecture (Riverside Press, 2018). Mark-David’s work explores the boundaries between the virtual and the physical world. His practice is varied, spanning from performance (music and theatre) to public and gallery-based art....
  • ... our perception of reality as well as the borders between the digital and the materal. He is best known for his work with the virtual reality performance art group Second Front, as half of NPTeam with his partner, Iranian Artist Negin Ehtesabian, and the...
  • ... Since 1997, I have investigated the process of “reverse engineering” by (re )translating the abstract aesthetic language of virtual reality and 3D computer modeling back into architectural environments by means of large scale light installations. In this body...
  • ... Life, AIIDE, PLoS ONE and participate in the editorial board of scholarly journals such as: Computer Animation and Virtual Worlds, Artificial Life, Computers in Entertainment and Genetic Programming and Evolvable Machines.
  • ... he invented a multi-person, room-sized, high-resolution 3D video and audio environment in 1991named the CAVE-Automatic Virtual Enviroment . His work has been exhibited in Ars Electronica Center, International Society of Electronic Artists, The Total...
  • ... deployment of game structures or echoes of historical models, thematize fundamental aspects of perception and concepts of virtual reality. Two of her works are part of the collection of the ZKM-Media Museum....