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  • During the initial years of the development of my work, especially in series such as Parallel, Monochromatic, Conscious/ Unconscious and Technical Recreation I emphasized questions and scenarios based on memory, the relation between conscious and
  • Laura Netz (Barcelona, 1982). Curator, artist, and researcher. Currently, she is an MPhil student at CRiSAP – UAL, where studies the new tendencies in curatorial practices in sonic arts. In 2006, she graduated in Art History (University of
  • Selçuk ARTUT’s artistic research and production focus on the theoretical and practical dimensions of human-technology relations. Artut’s artworks have been exhibited at Sonar Istanbul, ISEA, AKM Istanbul, Siggraph, Dystopie Sound Art Festival
  • Moya, the Artist living in his art work Performer, visual and digital artist, Patrick Moya make an art mediterranean, funny, baroque, generous and delightful. In Nice (big city near the sea), where he lives, he is the last part of the artistic
  • Ellen Pearlman is a New York based media artist, curator, writer and critic. She is a Research Fellow at MIT, Senior Research Assistant Professor at RISEBA University in Riga, Latvia and a Contributing Editor to Performance Arts Journal (PAJ) MIT
  • Sonya Rapoport was born in 1923 and is an American conceptual/digital artist and New media artist who has created computer-assisted interactive installations and participatory web-based artworks.
  • Ellen Sandor is a new media artist, and Founder/Director of the collaborative artists’ group, (art)n. In 1975, she received an MFA in Sculpture from the School of the Art Institute of Chicago. Her MFA studies at SAIC led her to explore the
  • I have always been deeply interested in the viewer, pondering why some people engage with art while others do not. This curiosity led me to start asking questions directed at the audience. For one project, I asked, "What did you do today?" In this
  • Karl Sims studied computer graphics at the MIT Media Lab and Life Sciences as an undergraduate at MIT. He currently leads GenArts, Inc. in Cambridge, Massachusetts, which creates special effects software for the motion picture industry.
  • My work is based on research into the phenomenological nature of visual perception. The emphasis is on reframing the relationship between traditional fine art media and the ever increasing possibilities of digital media. The artworks reflect upon