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  • ... video games, artificial life... one can even say that it is her... technoculture which humanizes... technological forms of expression...
  • ... the essay series Intersecting... of Greenwich, which may happen again... Mooney on the treatment experiences... various art forms: immersive...
  • ... Emergence and Artificial-Life"....
  • ... "By the artificial way" (1998),... nomination "For compliance with the...
  • ... and through artificial means.” ... —that is to say, based on the mere... through which individuals... and information processes...
  • ... 7.0, Art & Artificial Life... objects which have been shown... reputation for interrogating the...
  • ... researcher in Artificial Life and... of the Centre for Electronic Media...
  • ... real and the artificial or virtual... Skies which transported sky... media. For the past decade...
  • ... such as artificial life,... Department for Interface Culture...
  • ... 3 Williams, C. (2013)... disciplines, which has resulted in... approach to treatment'. The... Designs for All (LEDA); Play,...