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  • Beatriz Albuquerque lives and works between Porto and New York and is known for her interdisciplinary practices between multimedia performance and installation. She was selected by Flash Art magazine as one of the 100 most relevant international
  • Scott Snibbe is a pioneering digital artist and entrepreneur whose work includes apps, video, and interactive installations. His art is in the permanent collections of the Whitney Museum of American Art and the Museum of Modern Art (MoMA), which in
  • Simon Penny is an Australian practitioner in the fields of Digital Cultural Practices, Embodied Interaction and Interactive Art. His practice has included artistic practice, technical research, theoretical writing, pedagogy and institution building.
  • Harwood started out as an artist during the 1980s. He was involved with publishing initiatives such as the Working Press (books by and about working class culture); Underground newspaper (a London-based free newspaper aimed at promoting and
  • Lia
    Lia is an Austrian artist and one of the early pioneers of software and net art. Since 1995, she has been creating digital art, installations and sound works. Her work plays with the aesthetic of digital images and algorithms, and her output
  • David R. Burns takes an interdisciplinary approach to creating digital media art by combining 3D computer modeling and animation, digital video, sound design, and physical computing to push the boundaries of artistic expression. His creative work
  • Bill Viola has been instrumental in the establishment of video as a vital form of contemporary art, and in so doing has helped to greatly expand its scope in terms of technology, content, and historical reach. For 40 years he has created videotapes,
  • Paul DeMarinis has been working as an electronic composer since 1971 and has created numerous performance works, sound and computer installations and interactive electronic inventions. He has taught computer, video and audio art at Mills College,
  • Amy M. Youngs creates biological art, interactive sculptures, and digital media works that explore interdependencies between technology, plants and animals. Her practice-based research involves entanglements with the non-human, constructing
  • Michael Bielicky participate presenting projects that experiment with navigation, video-communication, virtual reality and data visualization technologies, often developed in collaboration with ZKM Karlsruhe, Ars Electronica Linz, High Tech Center