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  • ... Hsin has composed and realized digital music without sound card and midi instruments since 1985. She has created the first virtual art museum in the world, 1994, designed the 50th Anniversary United Nation Commemorative Coins, 1995. Lin, a strong proponent...
  • ... what digital art can look like and asserts that nuance, depth, and cultural specificity belong in the digital space. In his virtual exhibitions, IJWBAA has redefined the art experience with immersive, interactive encounters. His 2024 exhibition,...
  • ... Cruz Mountains in 2005. In performances and photographic series that seek out the intersections between physical and virtual space, Isabelle often draws upon such "low tech" sources as the public or private webcam, and her ongoing compulsive...
  • ... visualize that which lacks connection, interaction and support. This happens in the Stratosphere, in Physical Mountains, in Virtual Worlds, and may be manifested phenomenologically in artificial intelligence beings, in digital spaces or in concrete robots....
  • ... invested her lifetime working on the intersections of art and science researching on music visualisation, synesthesia and virtual reality. In his works she embed 2D and 3D graphics with immersive sound, poetics, landscapes. She had exhibited in Centre...
  • ... signature. During the audio walk, the viewer (or perhaps the participant, to be more precise) is guided through a sonic "virtual" journey, using recorded voices and sounds delivered via headset. As the art form has progressed, Cardiff has incorporated...
  • ...Jaron Zepel Lanier is an American computer scientist, best known for popularizing the term virtual reality (VR). A pioneer in the field of VR, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell VR goggles and...
  • ... media and architecture. Huang's research "Internet and Architecture" explores the vision of bringing the physical and virtual environments together. He investigates the possibility of combining physical architecture and information structures to...
  • ... to this aim and had been integrated and developed in his art works very early. He is internationally renowned for pioneering virtual and augmented reality, immersive visualization, navigable cinematic systems and interactive narrative. SHAW’s works The...
  • ... (SVA). His book of essays Towards an Immersive Intelligence: Essays on the Work of Art in the Age of Computer Technology and Virtual Reality (1993-2006) was published by Edgewise Press in 2009. In 2011 his book Immersion Into Noise was published by...