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  • ... San Francisco Art Institute. His works superimpose digital manipulated layers of images, video, music, texts, renderings and virtual reality. He works strategies in interactive installations and architectural realms to provoke reflection on language,...
  • ... Cruz Mountains in 2005. In performances and photographic series that seek out the intersections between physical and virtual space, Isabelle often draws upon such "low tech" sources as the public or private webcam, and her ongoing compulsive...
  • ... working across many platforms, such as “Networked Installation Stages”, art installations that are mixing and referencing real, virtual and online spaces; “Media, Miniature and Shifting Scales” as another reflective format of installation architecture, and ongoing...
  • ...Alok b. Nandi, media author/artist, is active in "new media" since 1994. He is working on cross-media projects, in mixed-realities (virtual, augmented, telepresence ...). He is exploring narrative spaces through cinema, photo, video, new media, ... in Europe, Japan and...
  • ... Hsin has composed and realized digital music without sound card and midi instruments since 1985. She has created the first virtual art museum in the world, 1994, designed the 50th Anniversary United Nation Commemorative Coins, 1995. Lin, a strong proponent...
  • ... various conferences, online exhibitions, research projects together with Wendy Coones, and also published various books on virtual/immersive/media art, hosted by the Danube University Krems in conjunction with the international board members of the...
  • ... technologies have truly influenced the language of art in an aesthetic sense: excellent artifices of the process of the virtualisation and creation of countless rhizomes of virtual worlds and invented parallels. Encoding and decoding, identity and...
  • ... to pursuing his artistic work with kondition pluriel, he collaborates on international research projects that focus on virtual environments, machine learning, robotics, and artificial intelligence.
  • ... classes in software art, augmented reality, creative hacking, data forensics, object-oriented programming for artists, virtual architecture, artistic game-development, information visualisation, UNIX/Linux and open source development practices...
  • ... films, music videos, large-scale performance works, interactive art installations, video games, artificial life systems and virtual reality. Allen is not interested in technology for its own sake, however. Rather, she is interested in a technoculture which...