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  • Inspired both by constructivist avant-gardes and cognitive psychology, Garcia uses shape to test the senses and push the boundaries of visual assumptions. His work looks past the idea of shape as a function and instead explores its endless
  • Known for her theories on playculture, activist design, and critical play, Mary Flanagan has achieved international acclaim for her novel interdisciplinary work, her commitment to both theory and practice, and her ongoing pioneering contributions to
  • was born in São Paulo, Brazil in 1982. He holds a Master's in Arts and Architecture Critics from the Universidade de Coimbra, Portugal under the supervision of Doc Jacinto Teias Lageira and a Bachelor from the Fundação Armando Álvares Penteado FAAP,
  • Jonathan Harris studied computer science at Princeton University before winning a 2004 Fabrica fellowship in Italy. He creates online projects that re-imagine how humans relate to technology and to each other. These combine elements of computer
  • Snow Yunxue Fu is a US-based Chinese-born New Media Artist, Curator, and Assistant Arts Professor in the Department of Photography and Imaging at New York University Tisch School of the Arts. Using topographical computer-rendered images and
  • Takashi Kawashima is a designer and media artist living in San Francisco. His work explores the re-contextualizing of commonplace items to create new awareness of the mundane. Takashi was featured as one of ten emerging student artists in the
  • Djehan Kidd is a Mediated Reality artist behind, among others, hangars liquides VR, the largest and longest running virtual futurist dystopian VR city on the metaverse, since 2007. Augmented Reality works selected for the the 55th Venice Biennale.
  • ALE GUZZETTI (Pier Natale Guzzetti, 1953, Milan, Italy) He studied at the Brera Academy of Fine Arts, Milan, and he took some University courses in electronic and computer music at the Polytechnic University of Milan and at the Calculate Sonology
  • Alexander Hahn (b. 1954, Rapperswil, Switzerland) has worked in the analog and digital media arts since 1977, integrating the time-based forms of video with practices of installation, computer imagery, print, animation, virtual reality and writing.
  • Harwood started out as an artist during the 1980s. He was involved with publishing initiatives such as the Working Press (books by and about working class culture); Underground newspaper (a London-based free newspaper aimed at promoting and