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  • Peter Beyls thinks of the universe as one giant generative system revealing systemic behavior on numerous levels: from the unpredictable dynamics exposed in social structures to emergent functionality in the human brain to molecular interaction in
  • Born in Adelaide, Australia in 1957, new media artist Simon Biggs emerged as one of a small number of Australian artists during the 1970’s who were experimenting with electronic and digital media. With initial influences from diverse sources, such
  • The medium of light transversing a space is the very property that makes space experiential, and therefore 'real'. Julius then might use optical elements such as mirrors and lenses, to add an-other dimension to these physical spaces. Drawing on
  • Joachim Blank, Mitbegründer von Internationale Stadt Berlin, war seit Beginn der 90er Jahre als Künstler, Initiator und Autor in grundlegende Projekte involviert, die den durch die Digitalisierung ausgelösten Paradigmenwechsel hinterfragten. Mit
  • Borda is a practising media artist and curator with over a decade of experience in lecturing about photography and Western art histories. She is also considered a Canadian pioneer in leading media innovation through the adaptation and re-use of
  • Peter grew up around the world, studied math, and liked to build things. Using math to make pictures led him to computers, which led to trying to “get the darn things to generate pretty images easily”. Still striving for that goal, with a day job at
  • Richard Brown has a BSc in Computers & Cybernetics and an MA in Fine Art and creates interactive artworks using multi-media technology, computer programming, electronics and interfacing. Between 1995 and 2001 Richard was a Research Fellow at the
  • Leif Brush was an emeritus art professor at the Department of Art & Design, University of Minnesota, Duluth, Minnesota, born 28 March 1932, Bridgeport, Illinois, U.S.A. He received an MFA from the School of the Art Institute of Chicago:
  • David R. Burns takes an interdisciplinary approach to creating digital media art by combining 3D computer modeling and animation, digital video, sound design, and physical computing to push the boundaries of artistic expression. His creative work
  • Ed grew up playing with computer programming, with his first software title being published at the age of 17. Following a degree in Architecture at the University of Liverpool, Ed undertook the MA in Digital Arts at the Middlesex University Centre