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  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
  • Robert Lazzarini is an American artist who lives and works in New York. Primarily a sculptor, Robert is best known for making common objects that have been subjected to compound distortions which have the effect of confusing visual and haptic
  • Joan Leandre is a member of the Observatory Archives (http://desorg.org) since 1992. Interpreter and translator of media developes his activity between the laboratory (http://kubasik.biz) and the open sky with Maja Wolinska
  • George Legrady has been creating interactive digital media installations and projects since the early 1990's. He is best known for his projects focuses on the classification and visualization of data as in “Pockets Full of Memories” (2001)
  • Marc Lee is a Swiss artist. He uses contemporary art as a vehicle to continuously redefine how we see ourselves and the world around us. He is experimenting with information and communication technologies and within his contemporary art practice, he
  • Rejane Cantoni and Leonardo Crescenti based in São Paulo, have worked together as an artist duo since 2005. They have held numerous exhibitions in art institutions worldwide, including Ars Electronica in Linz, Berlin and México City, The Creators
  • Golan Levin is an artist and educator whose interests lie in reactive expression, non-verbal communication and technologies that explore our relationships with machines and computational systems. He received undergraduate and graduate degrees from
  • Lia
    Lia is an Austrian artist and one of the early pioneers of software and net art. Since 1995, she has been creating digital art, installations and sound works. Her work plays with the aesthetic of digital images and algorithms, and her output
  • Patrick is a conceptual artist, curator, and theorist exploring how media shape our perception of reality as well as the borders between the digital and the materal. He is best known for his work with the virtual reality performance art group Second
  • Deeply rooted in art, music, mathematics and technology, Lin Hsin Hsin has composed and realized digital music without sound card and midi instruments since 1985. She has created the first virtual art museum in the world, 1994, designed the 50th