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  • Lila Moore is a pioneering artist, filmmaker, screen choreographer, networked performance and mixed reality creator. She holds a practice-based PhD in Dance on Screen from Middlesex University (2001, UK) in the context of modern and contemporary
  • He is a multidisciplinary installation and media spanish artist. Research Fellow at the center for Advanced visual studies at MIT from 1977-1984. His art works have been exhibited widely in the Museum of Modern Art, the Gwangju biennale, the Venice
  • Michael Naimark is a media artist and researcher who often explores "place representation" and its impact on culture. He has served as faculty in the USC School of Cinematic Arts' Interactive Media Division (2004-09), the NYU Tisch School of the
  • Alok b. Nandi, media author/artist, is active in "new media" since 1994. He is working on cross-media projects, in mixed-realities (virtual, augmented, telepresence ...). He is exploring narrative spaces through cinema, photo, video, new media, ...
  • Mark Napier realizes only works for the Internet. He has produced a wide range of Internet projects, including "The Shredder" (1998), an alternative browser that dematerializes the Web; "Digital Landfill" (1998), an endless archive of digital
  • Warren Neidich is a Berlin and Los Angeles based post-conceptual artist, theorist and writer who explores the interfaces between cultural production, brain research and cognitive capitalism. “Art Before Philosophy not After”. His interdisciplinary
  • Statement Seit Mitte der 90er Jahre des letzten Jahrhunderts beschäftige ich mich mit dem urbanen Raum, Naturphänomenen, dem menschlichen Körper, politischen Themen und virtuellen Welten. Im Rahmen meines Kunststudiums habe ich Werke entwickelt,
  • American digital artist. His work has been exhibited at a variety of national and international venues including the Museo Nacional Centro de Arte in Spain; the Laguna Art Museum in Laguna Beach, California; the Museum of Modern Art in New York,
  • In 1999 Graham Nicholls had his first solo show in New York City. This was to launch him onto an international arena. Since that time his work has become more and more experimental and cutting edge. With work such as LAM exploring the possibilities
  • "I am a silicon valley unicorn. I make software art. I communicate between engineers and artists. I think a lot about issues of programming for non-programmers. I am best known for my generative computational aesthetics for Disney's TRON:Legacy. My