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  • ... that transformed my artistic practice. I realised I could create while remaining connected...
  • ... of various forms of virtual and augmented reality as media for exploring social and cultural...
  • ... of technology, content, and historical reach. For 40 years he has created videotapes,...
  • ... in his studio, he began making art. He realized immediately that most artists would want...
  • ... a facility exploring Virtual Reality; e-health; HCI and Entertainment...
  • ... extended embodiment and presence in real and mixed reality and interactive art...
  • ... magazine, This is Tomorrow, Hypocrite Reader, Garageland, Artlyst, and Arts Industry.
  • ... artificial life systems and virtual reality. Allen is not interested in technology for...
  • ... Department of Computer Science, Virtual Reality Environments at University College London....
  • ... transport things from the Internet into real life and back. Kim did several net art...