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  • Spanish artist who has evolved over time towards video art and later in net.art based on the sculpture. This way, his works moving from traditional scuptural concepts to the use of new technologies, he moved from photography to video art, followed
  • Nigel Helyer (a.k.a. Dr Sonique) is an Australian based Sculptor and Sound Artist with an international reputation for his large-scale sonic installations, environmental sculpture works and new media projects. His practice is actively
  • An Australian electronic musician, video artist and electronic engineer. "I have been active in video production since 1974. My first involvement was with Bush Video and the Paddington Video Access Centre where I learnt video editing and technical
  • N/A See colaboration with Naoko Tosa
  • photography-film-coffee-neural networks-quantum physics-string theory-astrophysics-art-books-dogs
  • education: 1999-2002 Sandberg Institute, Amsterdam, Netherlands (MFA) 1997-1999 Gerrit Rietveld Academie, Amsterdam, Netherlands 1995-1997 Hochschule Fuer Gestaltung, Pforzheim, Germany exhibitions: 2010 exhibition 'Info Deco Data: Work in
  • Research into the nontraditional materials of sculpture has accompanied my artistic career in the search for the relation between the work and the exhibition site understood as social sphere, architectural context or an urban space. A work of art
  • Dr. Gabriela Aceves Sepúlveda is an interdisciplinary media artist and cultural historian with a research focus in Latin American media art history. She is Associate Professor in the School of Interactive Arts and Technology at Simon Fraser
  • Diaa Ahmed Mohamed Ahmedien is a lecturer in sciences of visual arts and sciences of New-Media Arts. He is an artist, educator, researcher, and creator to setup systems of artworks, basically depending on the intersection between art, sciences, and
  • Agnes Meyer-Brandis is an Artist who concentrates on the Interface of Art and science. Other themes of her are the search for differentiation of fact and fiction, fantasy and Technology.