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  • ...Michael Bielicky participate presenting projects that experiment with navigation, video-communication, virtual reality and data visualization technologies, often developed in collaboration with ZKM Karlsruhe, Ars Electronica Linz, High Tech Center Berlin-Babelsberg...
  • ... and conceptual approach of practice. In 1987 he co-founds Z-A Production (1987-2003), an innovative computer graphics and Virtual Reality private lab, that became one of the leading companies in France in the field during this pioneering time. This is...
  • ... to engage with quotidian materials -- sonic, physical, and cultural -- Ostrowski explores the liminal space between the virtual and phenomenological worlds. Engaged with tropes of interruption and flux, his works function as environments in a constant...
  • ... and make use of analog techniques and encyclopaedic classification. In the 90's he work around digital media on net art and virtual reality using 3-D renderings. He had exhibited in The Metropolitan Museum of Art, New York, Haus Der Kunst,Munich, Germany,...
  • ... his primary concern has been to employ multimedia technology in order to examine the possibilities for communication within virtual spaces. His interactive works include Removable Reality (1992), which used an infrared cordless phone, and Impressing...
  • ... and Critical Play (2009), all with MIT Press. She writes about popular culture and digital media such as computer games, virtual agents, and online spaces in order to understand how they affect and reflect culture. She is also co-author with Matteo...
  • ... Lecturer in the Transmedia Art department at the University of Applied Arts Vienna, where she teaches "Digital Design and Virtuality". Additionally, she is Vice Director and Curator at the CIVA Festival for New Media Art and is the Head of Extended...
  • ... to pursuing his artistic work with kondition pluriel, he collaborates on international research projects that focus on virtual environments, machine learning, robotics, and artificial intelligence.
  • ... Participatory Art, Music, and Architecture (Riverside Press, 2018). Mark-David’s work explores the boundaries between the virtual and the physical world. His practice is varied, spanning from performance (music and theatre) to public and gallery-based art....
  • ...Mark Reany is a pioneer in virtual reality theater and the Director of the Institute for the Exploration of Virtual Realities in the University of Kansas. He produced virtual scenarios, avatars, telepresence and real-time simulations in theatrical performance. He...