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  • Matt Mullican is a artist use subjective cosmology strategies to represent the world and the human condition mainly in symbolical related forms . His work often take shape of immersive installations and make use of analog techniques and
  • Studied mathematics in Stuttgart (Dr.rer.nat. 1967); postdoctoral fellow at Department of computer science, University of Toronto (1968/69); assistant professor computer science, University of B.C., Vancouver (1970-72); professor for computer
  • Mark Napier realizes only works for the Internet. He has produced a wide range of Internet projects, including "The Shredder" (1998), an alternative browser that dematerializes the Web; "Digital Landfill" (1998), an endless archive of digital
  • Susan Narduli is a Los Angeles-based artist and Principal of Narduli Studio – an interdisciplinary design practice with commissions in public art, public spaces, digital installations, light environments, and landscapes. She holds a Bachelor of Fine
  • Joseph Nechvatal's contemporary art practice engages in the fragile wedding of image production and image resistance. Through his version of an art-of-noise, he brings a subversive reading to the human body through computational viruses,
  • Statement Seit Mitte der 90er Jahre des letzten Jahrhunderts beschäftige ich mich mit dem urbanen Raum, Naturphänomenen, dem menschlichen Körper, politischen Themen und virtuellen Welten. Im Rahmen meines Kunststudiums habe ich Werke entwickelt,
  • American digital artist. His work has been exhibited at a variety of national and international venues including the Museo Nacional Centro de Arte in Spain; the Laguna Art Museum in Laguna Beach, California; the Museum of Modern Art in New York,
  • In 1999 Graham Nicholls had his first solo show in New York City. This was to launch him onto an international arena. Since that time his work has become more and more experimental and cutting edge. With work such as LAM exploring the possibilities
  • "I am a silicon valley unicorn. I make software art. I communicate between engineers and artists. I think a lot about issues of programming for non-programmers. I am best known for my generative computational aesthetics for Disney's TRON:Legacy. My
  • Katherine Nolan is a contemporary artist who works primarily with video, image and performance. She is also a lecturer, and curates with MART, visual arts organisation. Her work is currently concerned with states of inhabiting the body and