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  • Conor McGarrigle is an artist and researcher working at the intersection of digital networks and real space. Coming from a background in net art, his work is concerned with the ways that digital networks are entangled in all aspects of everyday
  • Christina McPhee’s images move within a matrix of abstraction, shadowing figures and contingent effects. Her work emulates potential forms of life, in various systems and territories, and in real and imagined ecologies. Her dynamic, performative,
  • Whether they are dynamic or static; sculptures by Henrik Menné are basically about process, balance and about organizing matter through both rigid systems and chance. The major part of Mennés production consists of large-scale machines or
  • Biological theories, mathematical principles, and technology are founding elements in his work. He straddles the boundaries between video art, performance, net.art, music, and painting. An amalgam of nuances from a world ruled by data overload.
  • SM Lives in São Paulo as a New Media Artist and Researcher employing computer-based technologies and moving-image associated to architectural constructions in the production of art. Michelin investigates the production of social space through
  • Bonnie Mitchell is a Professor at Bowling Green State University in Digital Arts, in Ohio, USA. Her creative scholarship includes electronic interactive installation, experimental animation, environmental data visualization, net-art and
  • Manfred Mohr *1938 in Pforzheim, Deutschland, wo er an der Kunst- und Werkschule studierte. Arbeitete von 1963-83 in Paris (F), wo er 1965 Lithografie an der Ecole des Beaux Arts studierte. Erste Einzelausstellung 1968 in der Daniel Templon Gallery,
  • Lila Moore is a pioneering artist, filmmaker, screen choreographer, networked performance and mixed reality creator. She holds a practice-based PhD in Dance on Screen from Middlesex University (2001, UK) in the context of modern and contemporary
  • Leonel Moura is a pioneer in the application of robotics and artificial intelligence in art. In 2001 he created the first robot arm able to generate unique paintings operate by an ‘ant algorithm’. In 2003 a swarm of ‘Painting Robots’ were able to
  • Matt Mullican is a artist use subjective cosmology strategies to represent the world and the human condition mainly in symbolical related forms . His work often take shape of immersive installations and make use of analog techniques and