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  • ... and in real and imagined ecologies. Her dynamic, performative, physical engagement with drawing, in both her analogue and digital works, is a seduction into surface-skidding calligraphic gestures and mark-making. The tactics of living are in subterfuge,...
  • ...Reiner Strasser is an artist of traditional and digital arts. He studied art, art history and philosophy at the University of Mainz, Germany. His Web works, international collaborations, and Web art projects date from 1996. Strasser's Web work has appeared in several...
  • ... in the Interaktive Kunst section of the Prix Ars Electronica in 1991. In Italy they were among the prize-winners in the Digital Art section of the Prix Museum of Modern Art - Gallarate in 1997 and in Aperto Vetro in the Venice Biennale of Art at the...
  • ...s a researcher in software design and development simulating natural realms. He works in the fields of behaviour, natural phenomena and digital modelling. His actually Senior Researcher at US R&D group of Sony Computer Entertainment and past positions includes work...
  • ... I stayed on to do the full documentation of the facility and then to develop the infrastructure for one of the first fully digital video post-production facilities in Australia. This involved the design and implementation of digital-to-analogue and...
  • ... of immersive installations and make use of analog techniques and encyclopaedic classification. In the 90's he work around digital media on net art and virtual reality using 3-D renderings. He had exhibited in The Metropolitan Museum of Art, New York, Haus...
  • ...Martin Rieser, was visiting Professor Pervasive Media Studio Bristol and Professor of Digital Creativity, at the Institute of Creative Technologies, in De Montfort University, Leicester. In 1990 he began experimenting with permanent digital ceramic printing for Public...
  • ... in the Chicago art world when in 1992 he walked through the Art Institute of Chicago with a friend who was working in the digital media lab at the University of Wisconsin. His friend told him of the new Amiga computers and how they would revolutionize the...
  • ... all in other works created by Fleischmann/Strauss duet. This feature, by Lev Manovich perceived as the obvious attribute of digital media (Manovich, 2006), from the Fleischmann and Strauss perspective appears not only (and not above all) as a feature of a...
  • ...George Legrady has been creating interactive digital media installations and projects since the early 1990's. He is best known for his projects focuses on the classification and visualization of data as in “Pockets Full of Memories” (2001) commissioned by the Centre...