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  • ... Research group has experimented with the intersection of technology, information and knowledge, interface, immersive virtual reality and networked agency. In their work Simulation Mosaik Data Klaenge from 1993, they experimented with so called...
  • ... Lived around for several years. Now I am living and working in Rome. My artistic research analyses differences in virtual spaces through a variety of techniques technologies and devices - often using virtual reality and augmented reality...
  • ... Goldin and Jakob Senneby; exploring juridical, financial and spatial constructs through notions of the performative and the virtual. Their collaboration started with The Port (2004-06); acting in an emerging public sphere constructed through digital code....
  • ... systems, her research focuses human-computer interfaces: she develops body-space integrating systems for intractive and VR (virtual reality) environments.
  • ... and cultural memory. She has done pioneering work in developing the dramatic and poetic capabilities of various forms of virtual and augmented reality as media for exploring social and cultural issues.
  • ... the Akademie der Bildenden Künste, Munich; founder-member of «Otherspace»; work in the field of installation and interactive virtual environments; lives and works in Berlin. source: http://www.medienkunstnetz.de/artist/u.gabriel/biography/
  • ... to this aim and had been integrated and developed in his art works very early. He is internationally renowned for pioneering virtual and augmented reality, immersive visualization, navigable cinematic systems and interactive narrative. SHAW’s works The...
  • ...F.A.B.R.I.CATORS is a digital media company specializing in: Interactive Technology, Virtual Reality, Interactive Media, Networking, Robotics, Digital Media and Integrated Media. The company operates in the fields of: Art, Design, Architecture, Edu-Entertainment,...
  • ... she coordinated research activities exploring gender and technology, and where she co-produced and directed the Placeholder Virtual Reality project. She was also one of the founders and VP/Design of a spinoff company from Interval - Purple Moon - formed to...
  • ...Michael Bielicky participate presenting projects that experiment with navigation, video-communication, virtual reality and data visualization technologies, often developed in collaboration with ZKM Karlsruhe, Ars Electronica Linz, High Tech Center Berlin-Babelsberg...