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  • ... relationship beween human and artificial systems, her research focuses human-computer interfaces: she develops body-space integrating systems for intractive and VR (virtual reality) environments.
  • ...Tamiko Thiel is a media artist interested in the interplay of place, space, the body and cultural memory. She has done pioneering work in developing the dramatic and poetic capabilities of various forms of virtual and augmented reality as media for exploring social and...
  • ... exploring media and the social impact of technology on society, and issues of media access, free speech, and public/private space. Since 1989 Garrin has been working with interactive media. Garrin's well known documentary of the Tompkins Square Riot (1988)...
  • ... art . In 2013 he founded alongside Julia Arana the digital art platform Homeostasis Lab; that became a digital cultural space. During 2021 homeostasis lab have changed its functionalities and it is still on the shift to return knowlwdege to soiety by...
  • ... society, and the complexity of the neoliberal interests in relation to public knowledge, to commons withintechnological space.
  • ...Noriyuki Fujimura is a Japanese Media Artist and architect exploring the field between interactive art and public space. Research Fellow, STUDIO for Creative Inquiry, Carnegie Mellon University.He has a BA in architecture (Tokyo National University of Fine Arts and...
  • ... artworks explore interrelationships between the networked world and spirituality, postdigital art and Jewish consciousness, space-time systems and electronic technologies, participatory art and community values, and responsive art in cyberspace and real...
  • ... lectures, and conducts workshops worldwide. He pioneered the development of architecture for cyberspace and virtual space and of the algorithmic generation of architectural designs, created some of the world's first architectural and artistic...
  • ... multidisciplinary artist working with the issue of perceiving a body through gender as a playful tangible disguise based on space identities and role models deconstructed in the intercultural hybrid performances. She creates mainly in time-based media -...
  • ... team of seven and is based in London. The group's work explores interactivity and the relationship between real and virtual space with a particular focus on the social and political aspects of technology. It confronts a media saturated world in which...