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  • Dr. Ricardo Dal Farra (Buenos Aires, 1957) is a composer and new media artist, educator, historian, and curator working in the intersection of the arts, sciences, and technology. He is a Professor at the Music Department of Concordia University,
  • Vanessa Vozzo is a media artist and professor. She has been working in art since 1990. Specializing in media art from 2005, particularly in the field of art and science/hybrid art and interactive/open documentary. She uses interactive, immersive and
  • As a pioneer project in the field of Media Art research and preservation, the ARCHIVE OF DIGITAL ART (ADA) has been striving to document the rapidly evolving field of "digital born" art since 1999. The ever growing collection and vast overview of
  • Bec’s artistic work revolved around the interlocking of art and science. He became known through his efforts related to extending biological evolution and simulating new life forms, emphasizing in particular how these ‹could› bring forth evolution.
  • Sherrie Rabinowitz (1950–2013) was an American video artist and a pioneer in satellite-based telecommunications art. She worked exclusively with Kit Galloway under the moniker Mobile Image from 1977 onwards. She co-founded the Electronic Café
  • Robert Lazzarini is an American artist who lives and works in New York. Primarily a sculptor, Robert is best known for making common objects that have been subjected to compound distortions which have the effect of confusing visual and haptic
  • Based in Montreal, Bill Vorn is active in the field of Robotic Art since 1992. His installation and performance projects involve robotics and motion control, sound, lighting, video and cybernetic processes. He pursues research and creation on
  • Christa Sommerer and Laurent Mignonneau are internationally renowned media artists working in the field of interactive computer installation. They are Professors at the University of Art and Design in Linz Austria where they head the Department for
  • Is a researcher in software design and development simulating natural realms. He works in the fields of behaviour, natural phenomena and digital modelling. His actually Senior Researcher at US R&D group of Sony Computer Entertainment and past
  • The medium of light transversing a space is the very property that makes space experiential, and therefore 'real'. Julius then might use optical elements such as mirrors and lenses, to add an-other dimension to these physical spaces. Drawing on