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  • ... to telecomunications of computer graphics, computer vision, image-based rendering and modeling techniques. Lopez-Gulliver...
  • ... Casa", use the contextual apparatus of museums with adjacent mission scopes to the artworld, for bringing avant-garde strategies to... time constructive engagement with the spectator's act of envisioning the events of the arena. In "The Video Wind Chimes" - an...
  • ... the pioneering phase. They founded the Laboratory of Computer Vision, where art and technology developed simultaneously, and...
  • ... this practice of documentation. His work Inherent Rights, Vision Rights was the first VR piece to be exhibited by the National...
  • ... physical form to digital information. In 2012, he presented the new vision “Radical Atoms” to take a leap beyond “Tangible Bits” by...
  • ... divides between the virtual and real, imaginary and embodied vision. Sublime aesthetics and allegory mark the material outcomes of...
  • ... Research, performing basic research in haptics, computer vision, and interactive cinema; and was one of the co-developers of...
  • ... her PhD in 2000 from UCL for work in 3D imaging and computer vision. Her work is often collaborative, created for unusual sites...
  • ... Huang's research "Internet and Architecture" explores the vision of bringing the physical and virtual environments together. He...
  • ... perspectives on the system in which she exists, with the vision of generating deeply impacting and fully present systemic...