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  • Helena Ferreira (1982, Lisbon) is an artist, PhD student and FCT Research Fellow at the Faculty of Fine Arts of the University of Lisbon. Trained as an artist her work develops around practical and theoretical research on art installation, video,
  • Research into the nontraditional materials of sculpture has accompanied my artistic career in the search for the relation between the work and the exhibition site understood as social sphere, architectural context or an urban space. A work of art
  • Ellen Pearlman is a New York based media artist, curator, writer and critic. She is a Research Fellow at MIT, Senior Research Assistant Professor at RISEBA University in Riga, Latvia and a Contributing Editor to Performance Arts Journal (PAJ) MIT
  • Don Ritter is an artist and writer who has been active in the field of media art since 1988. His interdisciplinary artworks and writings integrate fine art and digital media with aesthetics and ethics. Ritter’s immersive video-sound installations
  • Conor McGarrigle is an artist and researcher working at the intersection of digital networks and real space. Coming from a background in net art, his work is concerned with the ways that digital networks are entangled in all aspects of everyday
  • Chiara Passa, visual artist (Rome 1973) working in media art since 1997. I am graduated (M.F.A.) from the Fine Arts Academy of Rome; Master in audio-visual media at the Faculty of Modern Literature. Lived around for several years. Now I am living
  • Camille Utterback is a pioneering artist and programmer in the field of interactive installation. Her work has been exhibited at galleries, festivals, and museums internationally including The New Museum of Contemporary Art, The American Museum of
  • Bruce Wands is an artist, writer and musician. He has lectured, performed, and exhibited his creative work internationally, including Europe, Japan, Hong Kong and Beijing, China. Time Out New York named Bruce as one of the “99 People to Watch in
  • Sukumaran’s recent work deals with the intersection of human habitat and “embedded” technology and the physical terrain of digital media. In adopting the view that many new-media technologies are not fundamentally new, his projects imagine a “what