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  • ...Computer scientist interested in data, artificial intelligence, interaction — in the exploration of plastic-sound virtualities through impulse and generative reinterpretation.
  • ... has a team of seven and is based in London. The group's work explores interactivity and the relationship between real and virtual space with a particular focus on the social and political aspects of technology. It confronts a media saturated world in...
  • ... she coordinated research activities exploring gender and technology, and where she co-produced and directed the Placeholder Virtual Reality project. She was also one of the founders and VP/Design of a spinoff company from Interval - Purple Moon - formed to...
  • ... of New Media Art. Born 1975, he studied Sculpture at the University "Mozarteum" Salzburg (Austria) with a special focus on Virtual Architecture and Cyberspace. He was lecturer at the University "Mozarteum" Salzburg and is currently head of the Class for...
  • ... Liverpool Biennial. Describing her Net-Based projects, she writes: POETRY AS SOCIAL STRUCTURE, E-COMMUNICATION, REAL/VIRTUAL INTERACTION. E-COMMUNICATION AS NEW MATERIAL OF ART. HOW INTERNET BRINGS IN DISCUSSION THE ROLE OF THE ARTIST, HIS IDENTITY,...
  • ... appearance, the living and the artificial, and the human and the model. In collaboration with Louis Fléri she has produced virtual reality installations in which the viewer can interact with virtual characters.
  • ...Char Davies is internationally recognized for pioneering artworks using the technologies of virtual reality. Originally a painter, she transitioned to digital media in the late-80s, becoming a founding director of the 3-D software company Softimage. Her most renowned...
  • ... Lived around for several years. Now I am living and working in Rome. My artistic research analyses differences in virtual spaces through a variety of techniques technologies and devices - often using virtual reality and augmented reality...
  • ... Life, AIIDE, PLoS ONE and participate in the editorial board of scholarly journals such as: Computer Animation and Virtual Worlds, Artificial Life, Computers in Entertainment and Genetic Programming and Evolvable Machines.
  • ... he invented a multi-person, room-sized, high-resolution 3D video and audio environment in 1991named the CAVE-Automatic Virtual Enviroment . His work has been exhibited in Ars Electronica Center, International Society of Electronic Artists, The Total...