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  • ... Life, AIIDE, PLoS ONE and participate in the editorial board of scholarly journals such as: Computer Animation and Virtual Worlds, Artificial Life, Computers in Entertainment and Genetic Programming and Evolvable Machines.
  • ... field”. Acevedo’s work was discussed at length in an important and influential book called From Technological to Virtual Art, written by art historian Frank Popper, (MIT Press 2007). His image called Springside Cynthesis and a descriptive blurb...
  • ...Michael Bielicky participate presenting projects that experiment with navigation, video-communication, virtual reality and data visualization technologies, often developed in collaboration with ZKM Karlsruhe, Ars Electronica Linz, High Tech Center Berlin-Babelsberg...
  • ...Char Davies is internationally recognized for pioneering artworks using the technologies of virtual reality. Originally a painter, she transitioned to digital media in the late-80s, becoming a founding director of the 3-D software company Softimage. Her most renowned...
  • ... designer and Project Co-ordinator of a new Interactive art centre in Cordoba, Spain called CICOV (Centro Interactivo Cordoba Virtual).
  • ... since 1977, integrating the time-based forms of video with practices of installation, computer imagery, print, animation, virtual reality and writing. A graduate of the Zurich University of Arts with a degree in art education (1979), he participated in...
  • ... a work that anticipates the use of social networks, where users interact with each other by downloading to their computers a virtual fly allowing for collective and simultaneous interaction. The Z project was presented at MACBA in 2002 and received the Ciutat...
  • ... his primary concern has been to employ multimedia technology in order to examine the possibilities for communication within virtual spaces. His interactive works include Removable Reality (1992), which used an infrared cordless phone, and Impressing...
  • ... San Francisco Art Institute. His works superimpose digital manipulated layers of images, video, music, texts, renderings and virtual reality. He works strategies in interactive installations and architectural realms to provoke reflection on language,...
  • ... and conceptual approach of practice. In 1987 he co-founds Z-A Production (1987-2003), an innovative computer graphics and Virtual Reality private lab, that became one of the leading companies in France in the field during this pioneering time. This is...