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  • Takashi Kawashima is a designer and media artist living in San Francisco. His work explores the re-contextualizing of commonplace items to create new awareness of the mundane. Takashi was featured as one of ten emerging student artists in the
  • I started my artistic career with "SMTV", a unit for a pirate TV station. My works: "Inter Dis Communication Machine", "Seeing is believing" and "PostPet"are specific communication tool series. "Over the Rainbow" --an abstract CG production machine
  • Djehan Kidd is an "immersive" artist & pionneer of the metaverse, she is based in France and Venice in Italy. She creates the largest and longest running futuristic city in the metaverse since 2007 as part of the mission of the cultural non profit
  • (*1978 in Ravensburg) ) is a doctoral candidate with the Human-Computer Interaction Group at the University of Konstanz. He is an associated member of the DFG graduate program "Explorative Analysis and Visualization of Large Information Spaces« and
  • Knowbotic Research is a German-Swiss electronic art group, established in 1991. Its members are Yvonne Wilhelm, Christian Hübler and Alexander Tuchacek. They hold a professorship for Art and Media at the University of the Arts in Zurich. Yvonne
  • Myron Krueger born in Gary, Indiana (USA); studied at Dartmouth College, New Hampshire from 1962-1964. From 1967 to 1974, he studied computer science at the University of Wisconsin. Krueger has been working together with artists since 1969. He has
  • 1960 - born in town Yaroslavl, Russia; 1984 - graduated from the Moscow Power Engineering Institute; - an artist, poet, author of many art-projects; - an inspirator and organiser of various communication creative societies (KEPNOS,
  • Allison Kudla was born in the second month of 1980, her mother a preschool teacher, her father a college professor. At an early age she became interested in colorful floating patterns she saw in her room at night when she tried to sleep. She often
  • Martin Kusch is particularly interested in the influence of digital technologies on our way of thinking and on our perception of the body and space. Following his studies in art history, philosophy, and painting in Berlin and in media art with Peter
  • LAb|au| developed a transdisciplinary and collaborative approach based on different artistic, scientific and theoretic methods, examining the transformation of architecture and spatio-temporal structures in accordance to the technological progress