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  • Roy Ascott is one of the most important artists and theorists in the field of cybernetics and telematics. His work focuses on the impact of digital and telecommunications networks on consciousness. Since the 1960s, he has been a practitioner of
  • Dejan Atanacković has presented solo exhibitions, video and audio installations, interventions in public space, as well as curatorial projects, since 1994. His works were exhibited in personal and collective shows in Italy, Serbia, Canada, USA,
  • Joerg Auzinger’s art deals with the relationship between human, nature and the sociopolitical aspects of a technology-based communication society. Joerg Auzinger’s artistic work is situated between art, science and technology. In interactive
  • Ethan Bach is internationally known for his media art which is primarily in immersive and interactive media. Bach received an MFA in Electronic Arts from Rensselaer Polytechnic Institute in 2008 and BA in Media Production from The Evergreen State
  • Born 1977 in Düsseldorf, Germany Since 1998 Freelance Programmer 1999 - 2001 Computer Science at the University of Cologne, Germany 2002 - 2007 Media Art at the Academy of Media Arts Cologne Germany, Diploma 2007 Research assistant,
  • Pat Badani (b. Argentina) draws from the fields of media art, science, and technology to explore the intersectionality of environmental and social issues. She often uses 'food' to create artistic arguments that blend aesthetics and criticism,
  • Curtis is a composer, improvisor and string-bass player who specializes in live electronic performance using gestural controllers. He received his Ph.D. in music composition from Princeton University where his primary teachers were Paul Lansky,
  • Gijs Bakker was trained as a jewellery and industrial-designer at the Gerrit Rietveld Academie in Amsterdam, the Netherlands and the Konstfack Skolen in Stockholm, Sweden. Bakker's designs cover jewellery, home accessories and household appliances,
  • The computer allows us to simulate reality. Although the simulation itself is not real it inherits a certain power to become real. Today, it is increasingly normal to transfer simulated reality into physical reality. With the help of computers the
  • Christopher Bauder (born 1973) started working in the field of interactive installation art after finishing his studies in the Digital Media Class at the Berlin University of the Arts. His projects focus on the translation of bits and bytes into