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  • ... Bachelor of Fine Arts, Master in Visual Arts and Multimedia, Advanced Design and Electronics Studies, this strong technical background artist generates a dialogue between technological experimentation and artistic tradition, exploring languages...
  • ... of privacy within our social context or the memory behavior in the 21st century. All this connected with the use of new technologies as a way of approach, disguising and a channel of communication with the viewer and with oneself. At present, in...
  • ... involved in applications to telecomunications of computer graphics, computer vision, image-based rendering and modeling techniques. Lopez-Gulliver is now at NICT Universal Media Research Center as Expert Researcher, his current research topics include,...
  • ... Rhode Island School of Design in 2008. He was previously Associate Director of Research at the Massachusetts Institute of Technology Media Lab, where he taught media arts and sciences. His work is in the permanent collections of MoMA (both New York and...
  • ... of architecture and performance art. His main interest is in creating platforms for public participation, by perverting technologies such as robotics, computerized surveillance or telematic networks. Inspired by phantasmagoria, carnival and...
  • ... recognition from numerous institutions. Curator and coordinator of art and education related projects based on contemporary technologies. - - - - - SPA Brian Mackern (Uruguay), es desarrollador y diseñador de proyectos artísticos digitales e híbridos...
  • ... often using the visitor as a co-actor (Orbit, Nevel, Compass, Boreas, Transporter). His projects often involve advanced technology as a point of departure or inspiration but also to activate the installations.
  • ... storytelling, design, textual culture, iconography and the natural sciences to the development of information culture techniques, he has produced, overseen and directed numerous plans and development projects. In recent years, Matsuoka has been...
  • ...Alex May (b. 1972) is an English artist exploring a wide range of digital technologies, most notably video projection onto physical objects (building on the technique known as video mapping or projection mapping by using his own bespoke software), also interactive...
  • ... their voices booming through the thousands of speakers. In more recent sculptures (see GATEWAY) using Bluetooth receiver technology the spectators can play their own music from their smartphones and laptops through the sculpture.