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  • Critical Art Ensemble (CAE) is a collective of five tactical media practitioners of various specializations including computer graphics and web design, film/video, photography, text art, book art, and performance. Formed in 1987, CAE's focus has
  • FORMACIÓN Licenciado en Bellas Artes. Facultad Alonso Cano, Universidad de Granada. Beca Erasmus, Université Paris 8, París. Beca Séneca, Universidad del Pais Vasco, Bilbao. EXPOSICIONES INDIVIDUALES 2010 La imagen-velocidad. Espacio MeBaS,
  • ... and technology with changes in culture, society and...
  • Alba D'Urbano is an artist from Italy. She studied philosophy and painting in Rome and studied visual communication in Berlin (Hochschule der Künste). Since 1995 she is professor of computer graphics at the “Hochschule für Grafik und Buchkunst” in
  • Ursula Damm studied at the Art Academy in Düsseldorf, followed by postgraduate studies at the Academy of Media arts in Cologne. Early sculptures were models of space and time, developed in a bodily experience. In the 1990s installations were
  • Char Davies is internationally recognized for pioneering artworks using the technologies of virtual reality. Originally a painter, she transitioned to digital media in the late-80s, becoming a founding director of the 3-D software company Softimage.
  • Caterina Davinio is an Italian computer artist, writer, and curator. Born in Foggia in 1957, she was raised in Rome and received her degree in Italian Literature at Rome University La Sapienza, where she studied with Giulio Carlo Agan, Alberto Asor
  • Information sites https://microartsgroup.com https://geoffdavis.org Micro Arts’ Geoff Davis computer generative art and text (1980s) is now in the Computer Arts Archive CAA (related to Computer Arts Society CAS); Francisco Carolinum Museum, Linz;
  • Marnix de Nijs is a Rotterdam based artist who explores the dynamic clash between bodies, machines and other media. His works include mainly interactively experienced machines that play with the perception and control of image and sound, but also,
  • Laura Dekker’s research-based art practice considers the reciprocal roles of technologies in how we experience, make sense of, cope with, and construct ourselves and our world. She explores these ideas through interactive installations, combining