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  • I was born in Venezuela and moved to the United States in 2000. I’m an artist originally trained as a Civil Engineer with a Master of Fine Arts degree with an emphasis in printmaking at the Florida Atlantic University. My current work explores a
  • Giselle Beiguelman is a media artist and Professor at the School of Architecture and Urbanism of the University of Sao Paulo (FAU-USP). Her work include interventions in public spaces, networked projects and mobile art applications, exhibited
  • Beloff is a filmmaker who doesn´t just make films. Taken as a whole, Beloff´s recent work constitutes a sort of social archeology of cinema. She is particularly interested in excavating the social roots of cinema in the 19th century and reminding us
  • Dr Tracey M Benson is an Australian based interdisciplinary artist, UX designer, researcher and founder of Treecreate. She is passionate about more-than-human design and bridging the links between western ways of thinking with experiential and
  • Davide Bevilacqua is a media artist and curator interested in network infrastructures and technological activism, as well as experimental presentation formats for artistic work and research. His current research deals with the environmental and
  • Peter Beyls thinks of the universe as one giant generative system revealing systemic behavior on numerous levels: from the unpredictable dynamics exposed in social structures to emergent functionality in the human brain to molecular interaction in
  • Born in Adelaide, Australia in 1957, new media artist Simon Biggs emerged as one of a small number of Australian artists during the 1970’s who were experimenting with electronic and digital media. With initial influences from diverse sources, such
  • Lawrence Bird practices in the visual arts, architecture, and urban design. A fascination with images of cities and geography, and relationships between image and materiality, informs his visual art practise. He has worked for Sputnik Architecture,
  • The medium of light transversing a space is the very property that makes space experiential, and therefore 'real'. Julius then might use optical elements such as mirrors and lenses, to add an-other dimension to these physical spaces. Drawing on
  • Blast Theory is renowned internationally as one of the most adventurous artists' groups using interactive media. Lead by Matt Adams, Ju Row Farr and Nick Tandavanitj the group has a team of seven and is based in London. The group's work explores