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  • Simon Penny is an Australian practitioner in the fields of Digital Cultural Practices, Embodied Interaction and Interactive Art. His practice has included artistic practice, technical research, theoretical writing, pedagogy and institution building.
  • Artist film-maker whose current work centres on watery places such as rivers, estuaries and coastal zones. She uses a process-based dialogic methodology informed by écriture féminine to explore the interrelationship between bodies and forgotten,
  • Paula Perissinotto is an accomplished and experienced curator and festival organizer who has made significant contributions to the field of new media, contemporary art, and digital culture. Her work with the FILE International Festival of Electronic
  • Chiara Passa, visual artist (Rome 1973) working in media art since 1997. I am graduated (M.F.A.) from the Fine Arts Academy of Rome; Master in audio-visual media at the Faculty of Modern Literature. Lived around for several years. Now I am living
  • Dinka Pignon is an interdisciplinary media artist working with spatial video installation and performance art. Her experimental practice is characterized by a strong affinity for the phenomenal, liminal, conceptual and minimal. Her work is situated
  • PLANCTON was founded in the 1994 by a group of three artists (Annunziato, Pierucci and Gemma de Julio) and started the activities with a series of artworks and experiments on expressive languages based on the fusion of different media (video, music,
  • Julius Popp (born 1973) is an artist based in Leipzig and New York. Popp was born in Nuremberg. His work often uses technology,[1] resulting in interdisciplinary ventures which reach across the boundaries of art and science.[2] An example of
  • Andrea Polli is an artist working at the intersection of art, science and technology whose practice includes media installation, public interventions, curating and directing art and community projects and writing. She has been creating media and
  • The foundation of my work has always begun with the photograph, which has been rightly considered a “moment” often effectively standing as a singular, self-contained expression. Although this is certainly one important aspect of photography, it has
  • Is a researcher in software design and development simulating natural realms. He works in the fields of behaviour, natural phenomena and digital modelling. His actually Senior Researcher at US R&D group of Sony Computer Entertainment and past