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  • Martin Kusch is particularly interested in the influence of digital technologies on our way of thinking and on our perception of the body and space. Following his studies in art history, philosophy, and painting in Berlin and in media art with Peter
  • LAb|au| developed a transdisciplinary and collaborative approach based on different artistic, scientific and theoretic methods, examining the transformation of architecture and spatio-temporal structures in accordance to the technological progress
  • Jaron Zepel Lanier is an American computer scientist, best known for popularizing the term virtual reality (VR). A pioneer in the field of VR, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell
  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
  • Mirko Lazović graduated at the University of Arts in Belgrade and Royal Academy in The Hague, got his MA from the Royal Conservatory in the Hague (2008). His installations place strong thematic emphasis on presence, interactivity, and compositional
  • Joan Leandre is a member of the Observatory Archives (http://desorg.org) since 1992. Interpreter and translator of media developes his activity between the laboratory (http://kubasik.biz) and the open sky with Maja Wolinska
  • George Legrady has been creating interactive digital media installations and projects since the early 1990's. He is best known for his projects focuses on the classification and visualization of data as in “Pockets Full of Memories” (2001)
  • Rejane Cantoni and Leonardo Crescenti based in São Paulo, have worked together as an artist duo since 2005. They have held numerous exhibitions in art institutions worldwide, including Ars Electronica in Linz, Berlin and México City, The Creators
  • Lia
    Lia is an Austrian artist and one of the early pioneers of software and net art. Since 1995, she has been creating digital art, installations and sound works. Her work plays with the aesthetic of digital images and algorithms, and her output
  • Deeply rooted in art, music, mathematics and technology, Lin Hsin Hsin has composed and realized digital music without sound card and midi instruments since 1985. She has created the first virtual art museum in the world, 1994, designed the 50th