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  • Dr Sean Clark is an artist and curator, the Director of Leicester arts company Interact Digital Arts, the Founder of web/mobile developer Cuttlefish Multimedia, a Visiting Researcher at the Institute of Creative Technologies at De Montfort
  • ... system for Sarah Wigglesworth Architects's RIBA award winning...
  • Richard Colson has taught digital media for many years in colleges and universities in the UK. He was Reader for Art and Digital Media Practice at Thames Valley University from 2008-2010 and Senior Lecturer at the same University responsible for the
  • Andrés Colubri is a researcher who is developing new methodologies to visualize and model complex biological information. He also looks to new uses of computer graphics as a medium for communication and interaction. Andrés originally studied
  • Courchesne is an artist, designer and profesor at Université de Montréal, founding member of the Society for Art and Technology [SAT], board member of the Conseil des arts et des lettres du Québec and member of the Royal Canadian Academy of Arts.
  • Critical Art Ensemble (CAE) is a collective of five tactical media practitioners of various specializations including computer graphics and web design, film/video, photography, text art, book art, and performance. Formed in 1987, CAE's focus has
  • ... responding with algorithms to architectural aspects by using video...
  • Caterina Davinio is an Italian computer artist, writer, and curator. Born in Foggia in 1957, she was raised in Rome and received her degree in Italian Literature at Rome University La Sapienza, where she studied with Giulio Carlo Agan, Alberto Asor
  • Joe Davis, born 1950, is a research affiliate in the Department of Biology at MIT. He "is an artist who has done extensive research in molecular biology and bioinformatics for the production of genetic databases and new biological art forms."
  • Marnix de Nijs is a Rotterdam based artist who explores the dynamic clash between bodies, machines and other media. His works include mainly interactively experienced machines that play with the perception and control of image and sound, but also,