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  • //////////fur//// develops art entertainment interfaces for multidimensional multiuser involvement: software-programs in mechatronic artefacts that create dynamic action-spaces for two or more participants. //////////fur////'s guiding idea is the
  • born 1964 in Munich; 1983-85 studied philosophy at the Ludwig-Maximilian-Universität, Munich; studied at the Akademie der Bildenden Künste, Munich; founder-member of «Otherspace»; work in the field of installation and interactive virtual
  • Paul Garrin began working with video while studying fine arts at the Cooper Union School of Art in New York. His works over the past 20 years encompass a full spectrum of analog and digital media from video to the Internet, exploring media and the
  • Dmitry Gelfand (b.1974, St. Petersburg, Russia) and Evelina Domnitch (b. 1972, Minsk, Belarus) create sensory immersion environments that merge physics, chemistry and computer science with uncanny philosophical practices. Current findings,
  • Tamsyn Gilbert is a PhD candidate at The New School for Social Research and cofounder of New Criticals. Tamsyn has a Masters in Media Studies and Sociology and is currently working on her dissertation. She has worked in various roles at The Museum
  • The US-American Keneth Goldberg is a Professor of Industrial Engineering and Operations Research (IEOR), with a joint appointment in Electrical Engineering and Computer Science (EECS), and in the School of Information at the University of
  • JoAnn (Jody) Gillerman, co-founder of Viper Vertex Interactive is a California-based media artist, videographer and educator producing interactive multimedia exhibits, installations, CD-ROMs, internet Web sites, and video. Ms. Gillerman is professor
  • G/MZ. Sound and visual artist, with a degree in information systems, works in art and technology integrating data, music or visuals, developing projects in different fields like computer vision, audiovisual installations, video mapping and
  • "My artistic practice is characterised by an in depth engagement with process, scientific methodologies and the nature of experiment. Here 'experiment' refers both to the act of acquiring knowledge and information through testing scenarios, and to
  • Dejan Grba's research in new media art combines mutually inspired artistic and theoretical work. In art projects, he explores the creative, technical and relational aspects of generative systems by defining new ways to interrelate the material and