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  • Paul Hertz is an independent artist, printmaker, and curator who works with algorithmic processes. From 1971 to 1983, he lived and worked in Spain, where he collaborated with actors and musicians. He earned a BA in Fine Arts from Brown University
  • 1973 first video experiments; in the 1980s starts a video program at the Cornish College of the Arts; since 1985 lives in Seattle (USA). Gary Hill is one of the most important contemporary artists investigating the relationships between words,
  • It's hard to see a photograph physically fading, erasing itself with the bombardment of light but hold no doubts it is subtly becoming elusive like all we hold dear. I often find myself contemplating the fragility of the moment, and I believe this
  • Bio (short) Agam (A.) Andreas [Andreas Maria Jacobs - NL 1956] studied experimental physics and musicology at the University of Amsterdam NL (BSc. 1978), electronic and computer music at the State University Utrecht NL (1981) and holds a BSc. in
  • Dr. Jeffrey Huang is Associate Professor of Architecture, Digital Media and Information Technology at Harvard Graduate School of Design (GSD), and since 2003 also at the Faculty of Arts and Sciences (FAS). Huang's teaching focuses on the
  • Isabelle Jenniches (1971) received her Master's degree in Theater and Film Design from the Academy of Applied Art in Vienna, Austria, and a postgraduate degree in Digital Media and Fine Arts from Media-GN in Groningen, the Netherlands. After her
  • Takashi Kawashima is a designer and media artist living in San Francisco. His work explores the re-contextualizing of commonplace items to create new awareness of the mundane. Takashi was featured as one of ten emerging student artists in the
  • South African draughtsman, film maker and sculptor William Kentridge studied at the Johannesburg Art Foundation and the Ecole Jacques Lecoq in Paris. In 1998, a major retrospective exhibition opened at the Palais des Beaux-Arts, Brussels. A second
  • Ca. 1980, Brooklyn-based artist John Klima attempted to code a 3D maze on a TRS-80 with 4k RAM and failed miserably, but has been obsessed with 3D graphics ever since. Contracting for companies such as Microsoft, Turner Broadcasting, and Dun &
  • LAb|au| developed a transdisciplinary and collaborative approach based on different artistic, scientific and theoretic methods, examining the transformation of architecture and spatio-temporal structures in accordance to the technological progress