Archive Search

  • Beloff is a filmmaker who doesn´t just make films. Taken as a whole, Beloff´s recent work constitutes a sort of social archeology of cinema. She is particularly interested in excavating the social roots of cinema in the 19th century and reminding us
  • Davide Bevilacqua is a media artist and curator interested in network infrastructures and technological activism, as well as experimental presentation formats for artistic work and research. His current research deals with the environmental and
  • Philip Beesley is a professor in the School of Architecture at the University of Waterloo. A practitioner of architecture and digital media art, he was educated in visual art at Queen’s University, in technology at Humber College, and in
  • Dr Tracey M Benson is an Australian based interdisciplinary artist, UX designer, researcher and founder of Treecreate. She is passionate about more-than-human design and bridging the links between western ways of thinking with experiential and
  • Peter Beyls thinks of the universe as one giant generative system revealing systemic behavior on numerous levels: from the unpredictable dynamics exposed in social structures to emergent functionality in the human brain to molecular interaction in
  • Michael Bielicky participate presenting projects that experiment with navigation, video-communication, virtual reality and data visualization technologies, often developed in collaboration with ZKM Karlsruhe, Ars Electronica Linz, High Tech Center
  • Born in Adelaide, Australia in 1957, new media artist Simon Biggs emerged as one of a small number of Australian artists during the 1970’s who were experimenting with electronic and digital media. With initial influences from diverse sources, such
  • Lawrence Bird practices in the visual arts, architecture, and urban design. A fascination with images of cities and geography, and relationships between image and materiality, informs his visual art practise. He has worked for Sputnik Architecture,
  • The medium of light transversing a space is the very property that makes space experiential, and therefore 'real'. Julius then might use optical elements such as mirrors and lenses, to add an-other dimension to these physical spaces. Drawing on
  • Peter grew up around the world, studied math, and liked to build things. Using math to make pictures led him to computers, which led to trying to “get the darn things to generate pretty images easily”. Still striving for that goal, with a day job at