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  • ... social power As Marco Livingstone wrote in his introduction for the catalogue of Masi’s extensive 1996 survey exhibition at Culturgest in Lisbon: ‘Since the 1970s Denis Masi has devoted his art to an investigation of the many ways in which power, particularly...
  • ... at places such as the Barbican Centre, Fotomuseum Winterthur, Haus der elektronischen Künste, SIGGRAPH, Onassis Cultural Center, IDFA DocLab, Science Gallery Dublin, Seoul Museum of Art, and the Japan Media Arts Festival. Lauren is also the...
  • ... artist (b. Lisbon, 1975) with a degree in Fine Arts by the University in Lisbon, a MSt in History of Art and Visual Culture by the University of Oxford, and a PhD candidate at the University of Leiden. She has been exploring the intersection...
  • ... of nuances from a world ruled by data overload. Marcello Mercado’s work is research as practice: the artist engages with a culture of experimentation and his work spans a wide range of media of equal importance. Analogue working methods form a vital part of...
  • ... collaboration. Ms. Mitchell’s artworks explore spatial and experiential relationships to our physical, social, cultural and psychological environment through interaction. Many of these installations explore the concept of presence and...
  • ... Lila Moore is not just an artist, but also a respected theorist and lecturer. Her writings about digital art, film, culture, and new technologies in the context of technoetic arts, modern and contemporary spiritualities, mysticism, consciousness...
  • ... IAMAS Institute for Advanced Media Arts and Science Ogaki, Japan (2003). In his artworks and research, he examines socio-cultural implications of media technology and human computer interfaces. His interactive installations and artworks, including...
  • ... Nacional de Artes Plásticas 2005, and the Premio Velázquez de las Artes Plásticas 2009 granted by the Spanish Ministry of Culture.
  • ...Michael Naimark is a media artist and researcher who often explores "place representation" and its impact on culture. He has served as faculty in the USC School of Cinematic Arts' Interactive Media Division (2004-09), the NYU Tisch School of the Arts' Interactive...
  • ... the Web; "Digital Landfill" (1998), an endless archive of digital debris; and "Bots" (2000), a tool for building unique pop-culture icons from parts. In his projects his artistic training as a painter and his 15-year long activity as software engineer...