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  • In 1993, I was asked to do my first large commission for British Telecom at their HQ in the City of London. I was also invited to exhibit at Images du Futur in Montreal, where despite being a previously unknown, I was given the largest single
  • In my work I want to describe worlds that only exists in my mind, I want to explore this worlds created by the inner mind, they are mainly landscapes of lonely places, where I am the only person in the work, the person that sees them, the observer.
  • George Gessert was born in 1944. Initially he was a painter and printmaker. From 1985 to the present his work has focused on the overlap between art and genetics. His exhibits often involve plants that he has hybridized, or documentation of breeding
  • Julie Freeman works with natural systems and emergent technologies. Her large scale installations and online artworks have, since the early 1990s, pioneered her conceptual and critical approach to working with real-time data as a living and
  • Jonathan Harris studied computer science at Princeton University before winning a 2004 Fabrica fellowship in Italy. He creates online projects that re-imagine how humans relate to technology and to each other. These combine elements of computer
  • Masaki Fujihata is one of the pioneers of Japanese new media art, beginning his career working in video and digital imaging in the early 80s. As an early practitioner of the application of new technologies to the process of artmaking, he was one of
  • Lynn Hershman Leeson (b. in 1941 in Cleveland, Ohio) is an award-winning American artist and filmmaker. She was Professor Emeritus at the University of California, Davis, and an A.D. White Professor-at-Large at Cornell University. She is Chair of
  • 1973 first video experiments; in the 1980s starts a video program at the Cornish College of the Arts; since 1985 lives in Seattle (USA). Gary Hill is one of the most important contemporary artists investigating the relationships between words,
  • //////////fur//// develops art entertainment interfaces for multidimensional multiuser involvement: software-programs in mechatronic artefacts that create dynamic action-spaces for two or more participants. //////////fur////'s guiding idea is the
  • Jack Holmer and the aesthetic of affect In search of technological Affective Poetics, the artist wanders the form, trying to visualize that which lacks connection, interaction and support. This happens in the Stratosphere, in Physical Mountains,