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  • ... Christopher Bauder (born 1973) started working in the field of interactive installation art after finishing his studies in the Digital Media Class at the Berlin University of the Arts. His projects focus on the translation of bits and bytes into objects and...
  • ... to understand interconnections in nature, creating sound and light sculptures, vibrational objects, resonant spaces, and interactive installations. Her research delves into the liminal space between art and science, employing vibrational phenomena such...
  • ... attention on their exploitative and crooked behavior. Cirio received this years Prix Ars Electronica in the category "Interactive Art" for his recent work: "Loophole for all". The Iatlien-born artist worked in various fields of media art: net-art,...
  • ...Ken Rinaldo is internationally recognized for interactive art installations developing hybrid ecologies with animals, algorithms, plants, and bacterial cultures. His art/science practice serves as a platform for hacking complex social, biological, and machine...
  • ... of Automaton Machines from the Perspective of the Aesthetics". Currently, he is professor at Fine Arts Study (UB): teaches interactive systems, videoart and media art. Iglesias’ work focuses on three main concepts. The first one is 'communication',...
  • ... on the intersection between art, sciences, and technology. His accurate specialization lies in the area of Holography, Interactive arts, Generative arts, Processes arts, Neuro-aesthetics, Autopoietic aesthetic systems, and visual communication. Diaa...
  • ... smart device. (iPhone, Android, iPad) A recent commission by The Children's Museum of Long Island during COVID featured an interactive work she co-created with Latinx children working entirely via ZOOM and was supported by grants from the National...
  • ... Media Karlsruhe. Weibel developed an artistic practice on experimental literature and performance working in film, video, interactive electronic environments. He critically approach their function for the construction of reality and work on the notion of...
  • ... These works used mathematical modelling to create abstracted simulations of natural systems. In 1995 Tonkin began making interactive art works that were designed to be exhibited both as installations and online. meniscus (1995-99) is a series of three...
  • ... of the Engineering Reality of Virtual Reality conference with Ian McDowall. Margaret Dolinsky's research investigates interactive experience over high-speed networks and the CAVE Automated Virtual Environment while using the digital arts for cognitive...